i have a few questions. how long does summoning a unit take? the docs doesn’t provide a time for the cooldown, and from gameplay it seems almost instantaneous—however there is an offset when summoning, suggesting a cooldown is present. also, could the tiebreaker be clarified a little? what are the destroy points each unit gives (is it proportional to their cost?) does flinging an enemy unit contribute destroy points? does you flinging your own unit give the enemy destroy points?
additionally: the fact that knights are staying a bit after the fling is kind of annoying visually, especially since the vfx for fling isn’t that visible in the first place; it would be cool if they were removed instantaneously, but this is mainly a QoL issue.
additionally: the fact that knights are staying a bit after the fling is kind of annoying visually, especially since the vfx for fling isn’t that visible in the first place;
hey @Bryukh can you check this out. At the end of time, I am tied with Coasterwhiz, we have spent the same amount of gold and I have more dp but he gets the win.
when I play you with the same code as shown, I lose. Could be a visual glitch and if you spectate the match you win. I just ranked my code so it could have changed tho.
I wouldn’t think so, but you could submit a code under yourself, and test against that. If you save your code somewhere else it should effectively work the same
Hey all, as Valentin already said, I’m currently no longer working for CodeCombat, apologies for the silence for the past few months, however that doesn’t mean I’ll be gone entirely, I will still be here in the forums checking what’s going on periodically ( hopefully ), and who knows, maybe I’ll pop up again in the AI League some day