The beta test is available and you can try the next challenge arena.
As usually with beta test creators can add/remove API or just changing monsters to pink elephants.
Feel free to post bug reports and your ideas here.
The beta test is available and you can try the next challenge arena.
As usually with beta test creators can add/remove API or just changing monsters to pink elephants.
Feel free to post bug reports and your ideas here.
Is there a way to get a guardās x and y position?
Also, guard.special(āhomeā) gives an error:
āguard.keepTrackedPos is not a functionā
is there a way to let guards attack the enemy base?
also, a suggestion: let anomalies have more of an effect on guards, rn they are really weak against guards
(maybe even let teleport work on guards?)
Edit: lumped all 3 posts into 1
The hero.findEnemyGuards() function does not appear to return enemy guards on my side of the arena. Additionally, when I use the hero.findMonsters() function, I receive an error stating that no such function exists.
Bug: Monsters are unable to attack the base if they have been bursted before.
Added. I hope havenāt missed any monsters. You can use x
and y
properties.
Fixed. 20 charcters.
You can but your attacks are useless.
They should ignore all anomalities, if itās not so then I need to fix it
There is not method as hero.findMonsters, only guards can. if itās critical I can add it for heroes.
As for the hero.findEnemyGuards() - just checked and no problem. Maybe itās something else.
!!! IMPORTANT !!!
The link was changed Tundra Tower
Ok; thank you for the information.
The x-coordinates do not appear to be mirrored if a simulated game is run with the player on the ogres team.
Something seems wrong with the guard.findMonsters() function. When I play as blue, it seems like my guards try to attack the closest enemy tower to the enemy base when they go to attack an enemy at one point.
(Probably) Bug: Guards can walk across the āravineā in the middle.
Not a bug for sure.
Any examples? Iāve tried to play as a blue team and donāt see a problem with guards. Is it a problem with some monsters?
This is weird. Towers arenāt attackable even. Need to research
It seems like it is a problem with anomalies. When I perform an anomaly, it appears on the other side of the arena when I play as blue, I have tried to make if-statements to resolve this, but that method does not appear to work.
Also, if both of my guards attack an enemy guard, one of my guards stops completely, but my other guard functions normally.
its 3 meters i think