What do these other traits of the monsters mean?

obviously melee, ranged, ground, flying, and slow mean their names. But what does “thick” mean? is it resistance to arrows? or what does “weak” mean? is it less damage, or maybe just less health?
So whats this in Java?!
um… I don’t know (I only do python
). There’s probably someone else who knows.
Awe okay! thanks though!
I think thick means that it is resistant to the force of anomalies and weak means it is susceptible to the force of anomalies.
How can I put this in a function?
var crazyStuff = hero.findActiveAnomalies();
var crazyStuffIndex = 0;
while(crazyStuffIndex<crazyStuff.length){
var crazyThing = crazyStuff[crazyStuffIndex];
if(crazyThing.type == 'teleport'){
var activeTeleport = crazyThing;
}if(activeTeleport){
hero.special('burst', activeTeleport.endX, activeTeleport.endY);
}
}
ask and ye shall recieve. ![]()
Don't post solutions. Bryukh.
So this is my code but it doesn’t work like even if there is one anomaly it doesn’t counter it so ca you help me fix this. Also what can I add to get the monsters to the other side but without making my code counter itself.
I work in javascript and not python so you may have to do some translating, but i used
//assign the targetAnomoly variable
if(targetAnomoly.endX < 57){
//Everything that needs to be done
That should keep it so you will only react to incoming units.
If you want to get them to the other side, teleport them back at the end point of the enemy’s teleport.
I know that but how would I do it to where I can get them to the other side without it being a counter for the other person.
teleport has a cooldown. If they just teleported units over to you, they can’t teleport them back, because they are still under this cooldown.
No I mean like so like if the person I go against also has the counter and doesn’t use a teleport how would I get monsters to their side without using a teleport.
From what I can tell, you can use pull on the other person’s territory. I’ve seen it done.
Ya thats a thing that I am trying to find time to add but how would I get monsters from my side to the other person side without teleport
Would I do like a burst because with the firebird, and all other flying units it pushes really far compared to ones that are on the ground. But then I would have to try to find a counter for the ones on the ground.
There is no solid barrier over the gap, by using burst and push from your side of the field very close to the gap, and pull from the other side, you can move them over.
You can also find the susceptibility of units to special moves by looking at their characteristics. “thick” units are heavy and hard to push and pull, but “weak” units can be tossed around like a hacky-sack.
So maybe I could use a burst and then when the monsters land I could add A pull where they land to get them to the other side.
That is the theory, however, I don’t know if those units will still be targeting you and just walk back across the divide.
@Bryukh I there a point in the gap where they target the other side like a cordinate.
I can go and check real quick.