Castle Wars Revamp (FEEDBACK APPRECIATED GREATLY)

Castle Wars has been hugely updated.
With a new unit, various commmandable method changes, and cooler coins spawning, Castle Wars has been totally revamped.
New unit:
“heal-shaman”
With 60 health and 5 damage, this shaman seems to be awful.
However, its ability to heal 40 health to a targeted unit per second, more then makes up for the low damage
Spells = [‘heal’]
New methods to use:
['say, ‘moveXY’]
Say is for debuggin
e.g You want a fire shaman to cast flame armor but its not casting. Instead of making it cast, you can make it say something, and if it says something, you might want to adjust your priorities for your shaman. If its not saying antything, run the function
hero.command(friend, ‘say’, ‘I should cast spells!’)
MoveXY
Easier to make things move to positions.
hero.command(friend, ‘moveXY’, 39, 64)
All shamans can now pick up gems!
If you have a shaman on low health, you can get some use out o it, by making it pick up a few gems for you.
Play here:

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#ForeverAlone.
Come on, can some plz play
Right now, besides me and chaboi, there is no code that does anything

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I really like this glitch, but you can shoot missiles through the walls. It’s pretty easy to kill the warlocks.

Whats ur name on CoCo?
@Hin_Lee
Can you rank ur game plz?

My name on CodeCombat is 907756. I’m still typing my code.

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Oh ok. Thanks for letting me know.

Done! I used the heal shamans to heal weak shamans in 20 meters, else stay and collect gems.

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UPDATE:
Nerfed Water Shaman Haste
Added new color for gems
Nerfed Earth Shaman Health
Buffed the Warlocks