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Do not simulate games between characters of the same player


There is one problem. I tried to simulate the game, so that is achieved high results in multiplayer games. The problem is that the game is often simulated between my two characters, so that I win on one hand, but on the other lose. This happens all too often.

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I’m just curious, but what is to be gained by having two accounts and two characters? I have a hard enough time keeping track of one and can’t imagine having to work with more.

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This is a known issue, that is hopefully going to be fixed soon. Battling your own code once should be ok, but you shouldn’t be seeing lots of battles with your own code in the future.

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what language is that?

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I’ve noticed this too with both red and blue on the same account.


That hasn’t happened yet.
:lion: :lion: :lion:

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I’ll support that statement. In fact, I seem to lose to myself more than anyone else.


It’s one account but two teams - red and blue)
As for me, it’s pretty good opportunity to check different strategies and code.

Selfloosing I think is not so big problem. I don’t know the exact formula, but looks like for ledder rating it’s more important to win 10 different partners then to win 10 times with one partner.