This post will contain the details of notable balance changes/ bug fixes of the Farmer’s Feud AILeague arena
Changes might not appear immediately after being posted, to feel the impact of the change early, use the direct version of codecombat.
This post will contain the details of notable balance changes/ bug fixes of the Farmer’s Feud AILeague arena
Changes might not appear immediately after being posted, to feel the impact of the change early, use the direct version of codecombat.
API
-added hero.move(place)
-added hero.wait(seconds)
BUG FIXES
-Fixed mists mirroring
New ability!
hero.rain(column)
More info on the documentation.
API
-added hero.rain(column)
-added hero.findRains()
-modified hero.isReady(ability)
so it can be used with the "rain"
parameter now.
New building animation!
-Changed rain’s rain.col
property to rain.column
-Full rivers now purify/ makes the tiles next to them immune to the poison mist effect!(they’ll return back to normal income)
-hero.rain(column)
's cooldown
increased, 10 → 12
-hero.rain(column)
now slows the movement of robot workers that are caught in the rain by 70%
GUIDE
-emptyFactor
= the number the farm income gets multiplied by if there is an empty field next to them
-differentTypeFactor
= the number the farm income gets multiplied by if there is a farm of a different type next to them
-sameTypeFactor
= the number the farm income gets multiplied by if there is a farm of the same type next to them.
-riverFactor
= the number the farm income gets multiplied by if there is a full river next to them (only applies once even if there are multiple full rivers next to the farm), also applies to rain
-"garden"
emptyFactor
1.6 → 1.8
differentTypeFactor
1.2 → 0.8
-"patch"
differentTypeFactor
1.8 → 1.6
FIELD OBJECTS:
-"garden"
riverFactor
2.2 → 1.5
emptyFactor
1.8 → 1.7
FIELD OBJECTS:
-"wheat"
riverFactor
2 → 3
FIELD OBJECTS:
-"garden"
riverFactor
1.5 → 1.3
BUG FIXES
-Fixed match crashed if clear is casted on a field that is currently being constructed/cleared on.
OTHERS
-Added more farm documentations
ABILITIES
-"rain"
rain now gives the field that is rained on a bonus income of half(0.5) the river bonus of the field type, having a river next to the rained field will still give the river full effect and rain will have no multiplying income effect on that field.
FIELD OBJECTS
-"garden"
riverFactor
: 1.3 → 2.5
-"wheat"
riverFactor
: 3 → 4
-"patch"
riverFactor
: 2 → 5
ABILITIES
-"rain"
riverBonusFactor: 0.5 → 0.15 (15%)
FIELD OBJECTS
-"garden"
riverFactor
: 2.5 → 3
-"wheat"
riverFactor
: 4 → 3.5
-"patch"
riverFactor
: 5 → 4
differentTypeFactor
: 1.6 → 1.5
FIELD OBJECTS
-"garden"
sameTypeFactor
: 0.8 → 0.7
differentTypeFactor
: 0.8 → 0.7
-"wheat"
riverFactor
: 3.5 → 4
-"patch"
riverFactor
: 4 → 5
differentTypeFactor
: 1.5 → 1.6
ABILITIES
-hero.rain(column)
Slow: 70% → 60%
*Revised documentation:
-Added Visualization.
-Revised description.
-Added a new page to hold all the parameter numeric numbers.
FIELD OBJECTS
-"patch"
riverFactor
: 5 → 4.6
ABILITIES
-hero.rain(column)
Slow: 60% → 50%
riverBonusFactor
: 0.15 → 0.25 (25%)