Fierce Forces is live! This post will contain the notable updates that are done to the arena
Changes might not appear immediately after being posted, to feel the changes early, you can use the direct version of CodeCombat
Changes might not appear immediately after being posted, to feel the changes early, you can use the direct version of CodeCombat
FORCES
Nerfed pull, push, and burst
The arena heats up further
-Improved collision and positioning constraint, units should never appear out of order/ in front of the boulders now
-Fixed boulders getting past each respective lane points
– Fixed and added hero.wait(t)
boulder.currentSpeed
that returns the current speed of the boulder (but not direction)