Equinox Patch Notes

This post will contain the details of notable balance changes/ bug fixes of the Equinox AILeague arena

Changes might not appear immediately after being posted, to feel the impact of the change early, use the direct version of codecombat.

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CHAMPIONS
ranger
base attackDamage: 50-> 80

mage
base attackDamage: 100 β†’ 60
fireball blast radius: 7m β†’ 10m

TOWERS

barracks
add enemy wave power per level: 30 β†’ 20
add mage champion attack per level: 15 β†’ 7

MONSTERS

troll
slow resistance: 0% β†’ 15%
headhunter
slow resistance: 10% β†’ 30%
health: 800 β†’ 650
brawler
speed: 6->11

+A tiny bit of change in wave variety

BOSSES

ice-golem
speed: 8 β†’ 3
slow resistance: 90% β†’ 95%

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TOWERS

barracks
add enemy wave power per level: 20-> 25

MONSTERS

scout
health: 50 β†’ 65

headhunter
attackDamage: 20 β†’ 10

brawler
health: 20000 β†’ 10000
Brawler spawns earlier now

BOSSES
Bosses now require 1.5x of the mana cost to be casted spells on ("haste","freeze","rage")
yeti
attackDamage: 20 β†’ 15
slow Resistance: 30% β†’ 20%

yeti-knight
attackDamage: 30 β†’ 15
speed: 12 β†’ 13
slow resistance: 50% β†’ 30%

ice-golem
attackDamage: 40-> 15
speed: 3 β†’ 4
spawn Time: 90 seconds β†’ 80 seconds

Changed monster variety to be more diverse

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CHAMPIONS
ranger
moveTo() cooldown: 0.5 seconds β†’ 0.3 seconds

mage
attackRange: 20 β†’ 25
moveTo() cooldown: 0.5 seconds β†’ 0.7 seconds
freeze tower attack and mana production reduction: 50% β†’ 40%

API
exposed tower.isFrozen and tower.isParalyzed

BUG FIXES
Fixed ranger’s lightning not stunning towers.

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TOWERS

ice
attackDamage: 2 β†’ 1

ABILITIES

haste
speed: 300% β†’ 230%

freeze
slow: 50% β†’ 75%
effect symbol changed to snowflake (same as mage’s freeze ability)

API
exposed monster.slowResistance, the monster’s slow resistance ( in percentage)

BUG FIXES/OTHER THINGS
Shockwave will no longer show its visual effect if no enemies are knocked back.

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BUG FIXES
Barracks are now affected by paralyze(archer’s special) and freeze(mage’s special)

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MONSTERS

scout
Slow resistance: 50% β†’ 30%

CHAMPIONS
freeze tower attack and mana production reduction: 40% β†’ 30%

BOSSES

yeti
speed: 14 β†’ 10
slow Resistance: 20% β†’ 60%

yeti-knight
speed: 13 β†’ 8
slow resistance: 30% β†’ 60%

BUG FIXES

Fixed monster pathfinding (sometimes they go off track)

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MONSTERS

scout
Slow resistance: 30% β†’ 45%

troll
Speed: 13 β†’ 12
Slow resistance: 15% β†’ 25%

headhunter
Speed: 19 β†’ 18

warlock
Speed: 20 β†’ 14
Slow resistance: 10% β†’ 25%

chieftain
Speed: 13 β†’ 9
Slow resistance: 15% β†’ 40%

ABILITIES

freeze
slow: 75% β†’ 85%

BUG FIXES

fixed monster.slowResistance

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MONSTERS

brawler
attackDamage:30 β†’ 10

OTHERS
-added more enemy documentation (in hints)

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OTHERS
-added more documentations (in hints)

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BUG FIXES

-Fixed champion overlapping

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CHAMPIONS/BUG FIX
-Ranger’s special ability now also freezes towers in addition to paralyzing them.

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