This post will contain the details of notable balance changes/ bug fixes of the Equinox AILeague arena
Changes might not appear immediately after being posted, to feel the impact of the change early, use the direct version of codecombat.
This post will contain the details of notable balance changes/ bug fixes of the Equinox AILeague arena
Changes might not appear immediately after being posted, to feel the impact of the change early, use the direct version of codecombat.
CHAMPIONS
ranger
base attackDamage: 50-> 80
mage
base attackDamage: 100 → 60
fireball blast radius: 7m → 10m
TOWERS
barracks
add enemy wave power per level: 30 → 20
add mage champion attack per level: 15 → 7
MONSTERS
troll
slow resistance: 0% → 15%
headhunter
slow resistance: 10% → 30%
health: 800 → 650
brawler
speed: 6->11
+A tiny bit of change in wave variety
BOSSES
ice-golem
speed: 8 → 3
slow resistance: 90% → 95%
TOWERS
barracks
add enemy wave power per level: 20-> 25
MONSTERS
scout
health: 50 → 65
headhunter
attackDamage: 20 → 10
brawler
health: 20000 → 10000
Brawler spawns earlier now
BOSSES
Bosses now require 1.5x of the mana cost to be casted spells on ("haste","freeze","rage"
)
yeti
attackDamage: 20 → 15
slow Resistance: 30% → 20%
yeti-knight
attackDamage: 30 → 15
speed: 12 → 13
slow resistance: 50% → 30%
ice-golem
attackDamage: 40-> 15
speed: 3 → 4
spawn Time: 90 seconds → 80 seconds
Changed monster variety to be more diverse
CHAMPIONS
ranger
moveTo() cooldown: 0.5 seconds → 0.3 seconds
mage
attackRange: 20 → 25
moveTo() cooldown: 0.5 seconds → 0.7 seconds
freeze tower attack and mana production reduction: 50% → 40%
API
exposed tower.isFrozen
and tower.isParalyzed
BUG FIXES
Fixed ranger’s lightning not stunning towers.
TOWERS
ice
attackDamage: 2 → 1
ABILITIES
haste
speed: 300% → 230%
freeze
slow: 50% → 75%
effect symbol changed to snowflake (same as mage’s freeze ability)
API
exposed monster.slowResistance
, the monster’s slow resistance ( in percentage)
BUG FIXES/OTHER THINGS
Shockwave will no longer show its visual effect if no enemies are knocked back.
BUG FIXES
Barracks are now affected by paralyze(archer’s special) and freeze(mage’s special)
MONSTERS
scout
Slow resistance: 50% → 30%
CHAMPIONS
freeze tower attack and mana production reduction: 40% → 30%
BOSSES
yeti
speed: 14 → 10
slow Resistance: 20% → 60%
yeti-knight
speed: 13 → 8
slow resistance: 30% → 60%
BUG FIXES
Fixed monster pathfinding (sometimes they go off track)
MONSTERS
scout
Slow resistance: 30% → 45%
troll
Speed: 13 → 12
Slow resistance: 15% → 25%
headhunter
Speed: 19 → 18
warlock
Speed: 20 → 14
Slow resistance: 10% → 25%
chieftain
Speed: 13 → 9
Slow resistance: 15% → 40%
ABILITIES
freeze
slow: 75% → 85%
BUG FIXES
fixed monster.slowResistance
MONSTERS
brawler
attackDamage:30 → 10
OTHERS
-added more enemy documentation (in hints)
OTHERS
-added more documentations (in hints)
BUG FIXES
-Fixed champion overlapping
CHAMPIONS/BUG FIX
-Ranger’s special ability now also freezes towers in addition to paralyzing them.