hero.reflect(Vector(x, y, z))
I don’t know how to use it
For example, I want to block all witch projectiles. I’m at
"x" = 20, "y" = 35, and the witch is at
"x" = 60, "y" = 35.
How do I do it?
Oh yeah I don’t know how to use
hero.forcePush(target, direction, howMuchForceToUse) too
Get the Vector from the hero to the witch/projectile using Vector.subtract. Then reflect in that Vector’s direction.
Same for ForcePush, get the Vector from the hero to the target, then push.
I don’t know how the heck to use
Edit: Can pls teach how to use
What zone are you in?
Cloudrip Mountain (Python)
'ight. Illia is meant to be for glacier players, so I advise going through the mountain levels and do the first few glacier levels to get a better idea.
Oh ok, guess I’ll grind then ¯_(ツ)_/¯
I think this may be an opportunity to change the “difficulty” property of individual heroes. Illia is definitely not “easy”. Neither is Ritic “medium”. I think it might make more sense to make the difficulty levels line up with the classes of hero rather than dividing it just on hero type.
Honestly the point of having hero unlock levels is to make sure people don’t end up buying a hero and not being able to use them, not sure why they removed them though.
Easy: Anya, Tharin, Ida, Alejandro, Amara, Hattori, Senick, Gordon, Arryn
Medium: Hushbaum, Omarn, Naria, Okar, Pender
Hard: Zana, Nalfar, Illia, Ritic
I think this will work a lot better
I think they should be separated using their “tiers”.
Tier 0: Anya, Tharin, Ida, Alejandro – Easy
Tier 1: Amara, Hattori, Hushbaum – Easy
Tier 2: Senick, Omarn, Gordon – Easy-Intermediate
Tier 3: Naria, Pender, Arryn – Intermediate
Tier 4: Nalfar, Zana, Okar – Challenging
Tier 5: Illia, Ritic, Ursara – Advanced
And with which section to unlock them (idk about which level you decide):
None: Anya, Tharin, Ida, Alejandro
Dungeon: Amara, Hattori, Senick, Hushbaum
Forest: Gordon, Naria, Zana, Omarn
Desert: Arryn, Pender
Mountain: Okar, Nalfar (could also be unlocked at Dungeon maybe)
Glacier: Illia, Ritic, Ursara
Hushbaum should switch with Senick cuz Senick’s only skill is heal, and wizard is defo more complicated than ranger
I think you’re forgetting what tiers are. Tiers are the in-game hero classification. Also Nalfar’s original unlock level was precision kicking.
Alternatively heroes could require a certain level to unlock. Not sure.
K that’s a good idea
P. S. but you should still have a simple level for each hero which everyone (even non-subs) can play to kinda experience that hero
Yeah definitely that’d be nice. Takes a lot of time and effort though. You would be astonished how long a single simple level takes to build.
Should be an enemy of each kind there, and a few obstacles, also for each hero should make a spot for each special skill for them to try the skill out
P. S. Also the players should be able to access all armor, weapons, items, and stuff (apart from the secret stuff) in those lvls