Idea Suggestions Thread

Idk about the universal boots, how would they be useful?

more like a jester or joker that can be ranger or wizard lol

No. He’s from the 1600’s. They wore things like that, for some reason.

what about the portal blade, a weapon made from the energies of a far off plane. this would hit fast and do good damage with a powerup that temporarily boosts attack speed to places it’s never gone before.

this is where I should put an image of those swords from the wakfu season 4 trailer.

Will they ever update to where the gems gained from simulated battles are automatically obtained? It seems to be a long running bug. Unless it isn’t a bug?

Some sort of harry potter? Or some sort of god as a wizard/ranger. But not way too OP.

A redirect damage function

Whenever you take damage you can use the redirdmg() function to redirect it to a variable

What’s the use of that? You can make that function yourself.

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Javascript:

var pastHealth =  hero.health;
var redirdmg = 0;
while (true) {
    if (hero.health != pastHealth) redirdmg = Math.abs(pastHealth - hero.health);
    pastHealth = hero.health;
}

Python:

pastHealth =  hero.health;
redirdmg = 0;
while True:
    if hero.health != pastHealth: redirdmg = abs(pastHealth - hero.health);
    pastHealth = hero.health;
1 Like

What about this shield:
Shield of darkness
Health: 500
Bash damage: 270 cooldown 3s
Shield: 89%
Cost: 4300

I would never buy that, maybe nerf the price a bit?

There’s way better shields than that, and the demand is lower.

I nerfed the price @moonwatcher348

That’s still about the price of Deflector, and it’s not that good…

1 Like

Maybe increase the health to 739 and cost to 4480?

1 Like

I increased health and bash damage @moonwatcher348

Axe of heaven
Damage: 400
DPS: 250
cost: 7500

attack()
attackDamage()
powerup()
cleave()
chop() #Chops an enemy, dealing critical damage and stunning them for a few seconds
whirlwind() #spins the axe in circles for a few seconds dealing AOE damage. Tip: While using whirlwind try moving around, all ogres nearby will be damaged. The higher the ogre density, the more total damage it deals.

Which comes with
Spear of Hell
Damage: 100
DPS: 225
Range: Longer than normal swords and Axe of heaven
Cost: 7500

attack()
attackDamage()
powerup()
cleave()
combo()  #strikes 4 times in 1 second. Then jumps and spikes onto the enemy doing critical damage
javelin() #Throws the spear, doing 1.2x damage to a farther target and then dashes to the location the spear is.
bounce() #Spikes the spear into the ground and steps on the spear, pulls it up and you go up with the spear, then spikes it back in the ground, granting a bouncing attack.

Smth like this

Ranged Damage: 100
Ranged DPS: 200
Melee Damage: 200
Melee DPS: 250
Cost: 17000

attack()
attackDamage()
attackRange()
snipe() #shoots 1 arrow that goes through enemies.