Ideas for New Weapons

I didn’t do it myself I found this image in a bunch of… … regular chopping wood axes :expressionless:.

Still. I really like the stats. If you have any weapon suggestions, you can type the stats and I will TRY to draw them.

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Great! Do you want to make a PM for that?

Maybe. Not now I need to focus on school :grin:

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it doesn’t upset me its just staying to the hammer lore in CodeCombat its supposed to be used to build as defense

Idk. Do you have any other suggestions I should try to draw?

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Great Lance
warrior
9m range (kithsteel blade has 7)
hero.attack(enemy)does stab attack with 60 damage, hero.throw("lance", enemy) throws lance at an enemy damaging anything in it’s path, and on the way back, with a cooldown of 5 seconds, doing 30 damage per enemy.
price: 5400
these damage values might be terrible. I haven’t played codecombat very recently.

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I will draw it, because I have time now!! Yay. Ability Cooldown and DMG? DPS?

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i wish they would add a dagger for rangers that deals 100 more damage everytime they use it

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gems=12345 name=dagger from the future

description: a infused dagger made in the year of 4597. with every blow the dagger sucks up blood making every strike harder

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@Deadpool198 can you try to draw this please?

Gah, that i s 2 OP!!! but cool tho

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I will try to draw it soon, gimme a minute I have homework

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Once I’m finished with exams this year, I’d like to start working on getting those unused rings an ability so we can release them(And enhance gameplay). I’d love to hear what abilities you’d like :slight_smile: (Keep it reasonable and balanced, no OP items!)

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Maybe have a ring that summons a burl for like, maybe 80 gold with a 13 second cooldown? (I think if burls as majestic beasts). And the cost could be like, around 4000 gems i guess.

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Yay! I love getting rings, I have all abilities at my disposal! although I am a sub, so there’s more I have to get. (abilities I mean)

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Im not sure. I think that burl Idea is great. What if you could cast like a tornado or so on the enemy, that will suck the enemy and every other enemy around it in and stun them? (Sorry if there might be an op combination with this, like ranger or so, I’m not a subscriber so I dont know) To make it more balanced, you could make it so that it sucks up allies and the hero too, if they get too close to it. Here would be my stats:

Ability Cooldown: 40 seconds
Ability Damage: 10 (2 per second)
Ability Duration: 5 seconds
Ability range: 5-10 meters (you can choose)
Ability stun time: 4 seconds (If the tornado ends before the 4 seconds, like maybe a enemy got sucked in not at the time when the tornado was casted, the stun ends)
Ring cost: 4000 gems

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I feel like there is an ability like that that I keep seeing in multiplayer levels, but I can’t figure out which item it is.

Idea for a ring:
Ability: Strike()
Damage: None.
Duration: 5 seconds.
Cost: 7500.
Ability: hero.cast(“strike”, target) Makes your enemy to summon (your team) decoys on his money for 5 seconds. (If the decoys are alive, his friends attack them and if they didn’t kill the decoys, he will attack them)
Range: Depends on your glasses, maximum of range of glasses that you equip.

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Ring? sure.
Ability: hero.greed() - Instantly adds 50 gold to your hero’s savings
Damage: none
Duration: Instant
Cost: ?? (probably something pretty late game bc it would make foundation levels too simple)
Cooldown: 30 seconds

Would be an interesting tactic to sacrifice a buff to be able to summon expensive troops instantly. Item could look like a gold ring with green gemstones. (And please balance the stats if it looks too good. I’m only in mountain and not very familiar with any of the items with only my worn dragonplate and emperors gloves)

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