Some of the all time high scores for single player missions are way off and when you watch their solution and view their code they’re not doing anything special.
Is it possible for these to be corrected such as re simulating the level to fix the finish time.
Another solution to this problem for random levels is to simulate the level with a few seperate seeds and post the average time taken.
It feels like there is less incentive to program a decent solution to try for top scores when most of the all time top scores are incorrect.
You don’t have to re simulate every score just the ones that make it onto the high scores, I think it would be a nice improvement to the game and is the only problem I have noticed so far.