Lava Lake Clash Bugs and Feedback

similar thing happening to me, maybe ogres have a large disadvantage for some reason (all the spectating I did was from the humans side)

Maybe its blue-red side issue or again changing code. Hard to say. I think we need to remove that feature maybe or fix side showing. That’s better to ask Nick.

Thank you, everyone, for the feedback, however, I’m going to Away mode for a day or two (very optimistic) until I and my family get better. So sorry if you don’t get answers to your questions. I will check them all when I get back.

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@Bryukh drink more water. Get more rest. Get well soon!

@nick

Can you investigate on this issue? I know that it’s not a changing code problem because I lost to people who submitted their code more than a few days ago. This issue also happens on both red and blue side when I spectate.

Here are some examples:

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The strangest thing is that for me it shows how I won with the other side.


However, you beat me:

So, for you you get loss from the red side, and for me I get win from the blue side, however you beat me from both sides.

I have a similar thing with Trickster76.
изображение
I get loss, however even in spectate I win:

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Still trying to find the reason for the possible “broken” mirrority and noticed that in some matches snail are taking different decisions, not sure what’s the reason for that. For example this and this. Wondering what can be the reason. Just crazy suggestion is by using dictionaries where the order is not reliable. :thinking:


how long would you say it will be until the new areaa is out

You can read Esports and check:

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It just says it’s in January but it is not out so I am asking when they think they will be done building it

If you have coordinates 63.014, then you should not die. However you can not move from there anymore to the wall direction.

That’s exactly case was fixed.

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Some of the errors might be to weird floating point bugs because all the coordinates(and even hero.time sometimes) are not rounded

for lavaMap, i feel like making it a array full of arrays (Ex: lavaMap=[[0,0,1,6,0],[0,0,1,6,0],[0,0,1,6,0],[0,0,1,6,0],[0,0,1,6,0]] for a 5x5 field) would be better as for now, its just 1 big array and that can be pretty hard to read

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You could just write a function to convert it to that, since it’s a bit late for that change now…

how tho, the current array is like this

from what i understand, 9999 are walls and 0 are tiles when you just start the game

if you give me the dimensions of the board (I don’t know them), I could write one for you, since idk how to explain

and their seems to be 2 sets of maps on the array

yes that is indeed what 9999 is