I have started using the Level Editor few days ago. And I have some questions/comments:
- About Zoom In/Zoom Out using the mouse wheel.
When I move up the wheel I expect Zoom In (bigger Thangs), and when I move down the wheel I expect Zoom Out. Both in the Level Editor as in the game, the wheel behavior is reversed. Maybe is my PC, or maybe it is the expected behavior. I didn’t find any post on the forum about that,
- When creating new waves, we need to create the “buildables” (existence.Builds). Then, we need to type again the name of buildable in each wave we create. The workflow will improve if we can select the buildables using a dropdown, this way we avoid typos and is much easier to create new waves. (See the image below).
I will see if I can make the changes on Treema to allow this kind of behavior.
- The creation of Goal Triggers, Invisible, and Obstacle surfaces, could be done in the same way we create “rectangles” (using shift + mouse movement). This way is more easy to create a rectangle with the desired dimensions.