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Players take over control your hero in multiplayer levels

e.0.s.1

Well, since “All about bugs and interesting things like that” is closed and bugs are proposed to be posted one by one it looks like it’s time to make “Urban legends” CoCo series)

Some guys can turn your hero into a zombie in multiplayer levels

Like kkaczan in dueling grounds.
Chek it out)

kkaczan

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I saw that mobsmasher plays with the Pixie and she has the pacify and paralise abilities, maybe this is why.

Andrei

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Weird … I don’t know about kkaczan but I found that pretty creepy. :worried: :skull: :skull: :skull:

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Ow, uhm, I could be wrong. When these abilities are used, does hero always say “I don’t wanna fight anymore” and “I can’t move”?

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Yes, like how Ritic talks when he wins.

Andrei

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This is like Imperius curse from Harry Potter. :skull_and_crossbones: :skull: :skull: :skull: :skull: :skull:

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Owh, I should apologies then.
So mobsmasher and The_White_Cat are not guilty, it’s my fault(

But kaczan definitely commands to my hero to move to (18,49) where the mines are planted(

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Yeah, that’s weird. I though this error had been fixed… You could make an issue on Github, or mention it on Slack (that is if you haven’t already).
Danny

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Frankly speaking I’ve never seen neither Git nor Slack. Time to new horizons))

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Here is the link to the slack if you do not already have it.

https://coco-slack-invite.herokuapp.com/

Andrei

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It’s definitely useful – I would recommend checking them out.
Danny

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Look:


TheWhiteCat has infinite paralise! He beats almost everyone!

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Well, yes, it was quite hard to beat him)
But I don’t know if his paralyze ability is “normal” or not.

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It is, that ability is pretty op in general.

Andrei

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Not so many players, I think. 14th place in the ladder.

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I think the code they use is similar to

var enemy = hero.findNearestEnemy();
enemy.moveXY(10,10)

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In tupla’s case, I tried having my pet say something before a while loop against the enemy. My pet said woof, and it helped my hero move. Fast forward a few seconds, and my hero had a target on their pet, which was continuously moving around the enemy hero in circles. My hero did not move, however. Is this a bug/glitch?

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I find out that there was invisible walls.

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Hehe, not me! :grin:

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But not me, too)))))

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