The Fierce Forces Topic

Hmmm, i haven’t ran into the coordinate issue, if you found a match which contains it, please let me know and attach a spectate link to it, i will investigate it, thank you!

Well that would make it so you can make specific codes to counter people rather than making a good code


… This Joseph Lian Has Been Copying My Strat And Summons

for real, Im Angry

There are times when an orb following behind an elemental ends up in front of it. This can be seen for example in the match between Nick and SharkyCombat in the Snowhold arena recap video, at the bottom-right of the screen if you start around 37:36 in the video.

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Nice find. :+1: :scream: :scream:

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found this weird bug. when i was battling it appeared that the orb went threw the ball and was pushing the enemy’s units.

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I found a bug when my code was glitched. when your code is glitched everything stops. so when the two-minute time limit was up this happened.
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Is This A Bug Or Something?
I got to 0 health first but I won?

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that happened to me in cavern survival :skull:

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Mirroring Problem Still Here Lol


back at your spot


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:crazy_face: :crazy_face: :cold_face: :cold_face: :cold_face: :cold_face: I will get my revenge After I finish my exams. I am just hanging out here :upside_down_face:

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The amount of troops in the reserve should be increased by one unit per type as it is entirely possible for at least 12 units of different types being on the arena at once.

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im back,

gg guys


no losses

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Lol, how did this even happen


:stuck_out_tongue:

bro, @blasterdrag and @SharkyCombat0 are just spam ranking their game and ending up in my losses every time

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what are you talking about? I only ranked 1 time today and 1 time yesterday. I literally got 30-40 losses to blasterdrag and 10-20 from you?

honestly, you guys are overcommiting ,@SharkyCombat0 and @blasterdrag do

    hero.summon("elemental", 0);
    hero.summon("snail", 0);
    hero.summon("elemental", 0);
    hero.summon("elemental", 0);
    hero.summon("phoenix", 0);
    hero.summon("orb", 0);
    hero.summon("orb", 0);
    hero.summon("orb", 0);

if i put 3 orbs on lane 1 and 2 i basically win

:rofl: