The Fierce Forces Topic

Good night people! I’m new to Python and I’m a little bothered by not having documentation for some methods… There’s also a lack of simple information like what the name of the stone is to be able to mention it in the lines of code… Where are you finding this simple information?

I find the level editor to be helpful in finding methods that aren’t documented:
CodeCombat - Coding games to learn Python and JavaScript?


The method for finding the rocks is hero.findBoulders()

2 Likes

could you specify what info you’re missing, then i’ll hook you up also welcome to the discourse make sure to check the rules here
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Hi Guys! I’ve finished my mid-year exams :sunglasses: :skull: and I’ve found a mysterious bug.

This is a match between me and ICEP208MO

When U Start Around 1:40 And watch the bottom right corner of the game, u will find that the orb has passed through the boulder and the first elemental of my enemy. It is trapped inside and not taking any damage since it is not touching the boulder.

Screenshot 2024-01-17 at 10.49.36 AM

that happened to me too

1 Like

OMG I NEVER THOUGHT IT WOULD HAPPEN


(I have low standards)

nevermind I just rose two ranks

Okay, this is just stupid.
OMGGMO
from #2200 to #7 in ten minutes
BTW what’s play?

I think play was supposed to be used to cast spells but they changed it to cast and never updated the hints.

try using some spells, and some trickery, like summoning 3 orbs when there isn’t any units on a lane, thats what (@)ChickenMaster does, that’ll probably get you to first place

everyday, i will call out 2 pro players, you have to guess which one will win in fierce forces, no spectating or if you are one of the pro players, no battling each
other. lets go

  • blasterdrag red code
  • sharkycombat blue code
0 voters

Ok thanks, but my magic makes me worse, I already tested. Does it look okay to you?

if(hero.isReady("pull")){
        hero.cast("pull", lane, 70);
    }
    if(hero.isReady("push")){
        hero.cast("push", lane, 47);
    }
    if(hero.isReady("burst")){
        hero.cast("burst", lane, 47);
    }

(lane is predefined)

you could put it in a function like

function castSpell() {
    var lane = 2
    if(hero.isReady("pull")){
        hero.cast("pull", lane, 70);
    }
    if(hero.isReady("push")){
        hero.cast("push", lane, 47);
    }
    if(hero.isReady("burst")){
        hero.cast("burst", lane, 47);
    }
}
while (true) {
    hero.summon("snail", 2)
    castSpell()
}

ok so heres the problem, you need it for the ogres side too, to positions 70, 47 47 is good for humans but for ogres side you just cast spells at the same area which will push at you

That’s exactly what I did, @NalfarCryptor , but it still lost me a roughly a thousand health.:thinking:
(srry didnt look at the new comment)

ok, bye and goodnight ig

telling the answer for now, sharkycombat won, new one :

  • buddeycc blue code
  • iggymaster99 red code
0 voters

for people who want to know the answer but no voting after you see this

guys, this hurts

This bug should be fixed, thanks for the report! If you still see any similar kind of thing happening you can let us know, thanks a lot!


This Happens when I was going against Sky_Walker198
May I Ask why?