Vital Powers fixes


#1

When I went to play this level I noticed some things that need to be fixed

what I mean is

You need to require the this.move(); boots
and at least the mahogany glasses


#2

Why does it need to require, anything better than “Wooden Glasses” (findNearestItem) and “Leather Boots” (moveXY same speed as move)???

  • I removed the speed ring and reran . . . still, Success!


#3

because you use the this.move(pos); command and you use the find enemies command

while I know it is not necessary and the level can be done without these items it just is the fact that the sample code uses these commands(syntax what eves)


#4

The sample code expects, but the level doesn’t need (some do.)

That is slightly different :smile:

Are there free levels at Require you to have move boots . . . Yes at least Crag Tag does (That would be a totally different problem with moveXY boots). Therefore, you cannot do Vital Powers via normal progression without them, so…

Personally, I don’t see any reason to put restrictions on a level unless there is real purpose in doing so.
(But I’m not the one who designed this level, so I don’t know if they did this on purpose or accident.)


#5

I see your point I just wanted to mention if the people at over there (points at codecombat building) wanted to fix it


#6

Got it–yeah, we do like to make it so that the sample code won’t have errors, so I have added the restrictions here, since everyone will definitely have those items anyway by this point.