Beta Test Colossus Clash

maybe buff warlock and shaman

i was trying out different combinations of giants and whenever I used senick this popped up.
can anyone help?
image

i dont acctually know I use 2 senicks and nither are causing this error

Hey riticmaster, I’m pretty sure this topic is to actually discus things like bugs about colossus clash, not show off.

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I don’t think there is more bugs.

Maybe you use old sample code, try to reset or add a target to special method

What’s the reason for that? Are they too weak or other reasons?

like warlock attack cooldown is super slow so they are basicly trash

what does this mean?

also I just realized that when okar uses stomp it basicly takes him like 2 seconds to do the action and hypirion and others can kill him while he is doing stomp, please fix this.

Oh, it’s a bug. Fixed

application programming interface

So it’s how you command your hero and units.

Why do you think so? Just checked it. Use stomp and then move. Exactly 1 second.

he pauses like for 1.3secs than stomps than pauses for 0.3 (or something) and than starts attacking

Well that’s just such a small time frame.
It also might just be the animation for the move.
He might’ve already done the move but the animation took a little while to process.

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Ok, I’ve used such code to demonstrate

    enemy = colossus.findNearestEnemy() or hero.findNearestEnemy()
    if enemy and enemy.health > 0:
    if colossus.isReady():
        console.log('Atlas special', hero.time)
        colossus.special(enemy)
    elif colossus.distanceTo(enemy) > 6:
        console.log('Atlas move', hero.time);
        colossus.moveTo(enemy.x, enemy.y)
    else:
        console.log('Atlas attack', hero.time)
        colossus.attack(enemy)

Here is the log (cut version to avoid repeating)

Atlas special 0.2
Atlas move 1.3
...
Atlas move 5
Atlas attack 5.1000000000000005
Atlas special 6.300000000000001
Atlas move 7.4

So one frame (0.1) can be added for switching from one action to another. Plus a frame can be added in the end of while True loop.

One of my matches shows it is Loss, but when viewed is Success. I will send the link in PM. @Bryukh

Thanks. Trying to figure out what’s the reason. Also found a weird bug with Talos and how it heals ALL units :thinking:

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yup it makes all units like this: heal, unheal ,heal, unheal…

It’s fixed already. Also as Hyperion with “killing all” ability

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