Hi. As you know the “Giants Gate” is a ‘warm-up arena’ in Season 3. So the next arena with be the challenge one. I haven’t started to work on that and making design drafts only. So feel free to put your ideas here and what you want to see there. Can’t promise I take those ideas, but can promise I’ll read them all. Ideally the “CC” arena should be based on the “GG” arena.
how about fangriders? or cheftitans? IDK
cost: same as brawler:
peasant that has 1 HP follows a unit that shields the unit for 3 secs and durring that time negates damage to that unit
(can only be used on summoned units)
The arena could be larger, with 6 giants(2 in the middle plus another lane) instead of four. We also could have spells like in sorcerers blitz.
Since it’s “Clash”, the giants should CLASH right?
Some possible ideas:
a big melee giant for each side, which will (at fixed time? or when player commands?) start walking toward the opponent’s side
you can make your giant grow bigger and more powerful (by spells?)
if the giant is killed, a new small one will respawn after a while which you can then slowly pump up again
or, each side has a platform bursting with mystical energy on their side, and whatever unit you park on it will grow bigger and bigger and bigger
every unit have their own element and they can have an ability that have cooldown
ability: dash damage: 100
attack damage: 0 (bc tank only for block)
Maybe giants should be able to move(and you should control them directly).
thats to powerful i guess lol
Yep,this is a obvious idea what I thought about, the main issue with balancing as with giant archer player just move them to the base. Maybe diferent types of giants
i think like if you wan to ddo that the health and the attack dmg shoudld be reduce but the speed is like brawler and the spawn is like 7 seconds