Can't save progress and move on "Known Enemy"


#1

Hey all,
I have been having a lot of fun playing through the levels in the free campaign, but for some reason at “Known Enemy” it hangs at “Saving Progress”. All the levels before it work fine. I have tried on different browsers and different computers. At first I thought it may have something to do with my code, but I have now tried 5-6 different ways to complete the level, and they all say “Success” but hang at the saving part. Any suggestions?


#2

Sorry about that! Would love to get it debugged for you. Next time you are on Known Enemy, can you open up the Chrome developer console and then send me the whole log from the console where it gets stuck on Saving Progress? Thanks!


#3

I’m having the same problem in Closing the Distance, both with Chrome and Firefox. Chrome console stuff is below. Here’s a screen shot of the frozen screen with the console open on the side http://pbrd.co/1GrjMqw

ModuleLoader.coffee:84 lib
views/account/AccountSettingsView
views/play
ModuleLoader.coffee:85 loaded 3 files, 991 KB
v3:1 Mixed Content: The page at 'https://checkout.stripe.com/v3' was loaded over HTTPS, but requested an insecure image 'http://codecombat.com/images/pages/base/logo_square_250.png'. This content should also be served over HTTPS.
ThangType.coffee:443 Trying to determine whether Bronze Shield should be a silhouetted item, but it has no gem cost.
ThangType.coffee:443 Trying to determine whether Crude Builder's Hammer should be a silhouetted item, but it has no gem cost.
ThangType.coffee:443 Trying to determine whether Sundial Wristwatch should be a silhouetted item, but it has no gem cost.
ThangType.coffee:443 Trying to determine whether Wooden Shield should be a silhouetted item, but it has no gem cost.
CocoModel.coffee:93 Populated defaults for Level Closing the Distance in 54ms
ModuleLoader.coffee:84 vendor/aether-python
ModuleLoader.coffee:85 loaded 1 files, 0 KB
Angel.coffee:47 |Umvelinqangi's Krieger| Worker initialized after 3199ms
Level.coffee:167 Potion Master couldn't find lc for Object of Array[38]
Level.coffee:167 Potion Master couldn't find lc for Object of Array[38]
Level.coffee:167 Samurai couldn't find lc for Object of Array[38]
Level.coffee:167 Samurai couldn't find lc for Object of Array[38]
Level.coffee:167 Trapper couldn't find lc for Object of Array[38]
Level.coffee:167 Trapper couldn't find lc for Object of Array[38]
Level.coffee:167 Forest Archer couldn't find lc for Object of Array[38]
Level.coffee:167 Forest Archer couldn't find lc for Object of Array[38]
Level.coffee:167 Forest Archer couldn't find lc for Object of Array[38]
Level.coffee:167 Forest Archer couldn't find lc for Object of Array[38]
Level.coffee:167 Sorcerer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
(program):169 World has been initialized from level loader.
app.js:165 Potion Master couldn't find lc for Object of Array[38]
app.js:165 Potion Master couldn't find lc for Object of Array[38]
app.js:165 Samurai couldn't find lc for Object of Array[38]
app.js:165 Samurai couldn't find lc for Object of Array[38]
app.js:165 Trapper couldn't find lc for Object of Array[38]
app.js:165 Trapper couldn't find lc for Object of Array[38]
app.js:165 Forest Archer couldn't find lc for Object of Array[38]
app.js:165 Forest Archer couldn't find lc for Object of Array[38]
app.js:165 Forest Archer couldn't find lc for Object of Array[38]
app.js:165 Forest Archer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
app.js:165 Sorcerer couldn't find lc for Object of Array[38]
(program):6 |Umvelinqangi's Ray| Worker initialized after 3605ms
vendor.js:4452 Uncaught Error: Firebase.set failed: First argument contains undefined in property 'name'
app.js:264 Built sheet:  Knight                  483ms  Async  (Portrait)
beacon.errorception.com/51a79585ee207206390002a2.js:1 Posted 1 error to errorception.com
(program):72 Umvelinqangi: Let there be light upon Closing the Distance! (preload: false)
(program):6 |Umvelinqangi's Krieger| Generated random seed 3931394212 of type submissionCount from sessionIDs 548702b57c93b3aa06b5f08f submissionCount 0
6(program):6 |Umvelinqangi's Krieger| The world ended in won on frame 160
(program):6 |Umvelinqangi's Krieger| The world ended in lost on frame 160
4(program):6 |Umvelinqangi's Krieger| The world ended in won on frame 160
(program):6 |Umvelinqangi's Krieger| And it was so: (6.144ms per frame, 160 frames)
Simulation   : 983ms 
Serialization: 36ms
Delivery     : 17ms
(program):153 SuperModel for Level loaded in 6720 ms
(program):672 Level unveiled after 8.27s
app.js:83 Populated defaults for User in 16ms
vendor.js:4452 Uncaught Error: Firebase.set failed: First argument contains undefined
beacon.errorception.com/51a79585ee207206390002a2.js:1 Posted 1 error to errorception.com
http://codecombat.com/play/level/closing-the-distance Failed to load resource: net::ERR_CACHE_MISS

#4

Did you enable multiplayer via a checkbox in the game menu (via top of the level screen)?

I suspect this is the problem, and we should be able to patch you up so you can continue on your way. I’ll sync up with Nick about how best to do that, and we’ll get back to you.


#5

Try again now (maybe clear your cache first)–we’ve just deployed a fix that should be able to get you past this one. Sorry about that!