Seeing as Deflector is such a high-end shield (the most expensive one, currently), perhaps it is worth having a special ability as well?
Here are some suggestions, inspired by the shield’s name:
deflect(passive effect): while
- If hit by an enemy missile, has a chance of turning it into a friendly missile and sending it in a random direction (effectively, “deflecting” them).
- If hit by a melee attack, has a chance of bouncing the enemy attack, thus hurting the enemy and/or knocking them back.
I believe this would make the
shield() method far more attractive and worth taking in account when developing strategies for complex levels.
What do you guys think? Feel free to suggest improvements to my suggestions or make your own suggestions.
Let’s keep this discussion specific to the “Deflector” item. I’ll make separate threads for other items.
Please avoid specifying exact values (e.g. for damage, cooldowns, effect duration, chance of activation). Game balance is hard™, so it is better to give more abstract ideas and let the developers do the balancing after implementing and playtesting the ideas.
- Sword of The Temple Guard - special ability suggestions
- Enameled Dragonplate Helmet - special ability suggestions
Don’t see the item you want to discuss listed above? Feel free to create your own thread.