Please, read documentation first and this topic for bug reports and feedback, not about “I don’t know how to… help me”.
Plays are not anomalies and they affect players and they are instant. So if you use “haste” for example then it affects some players for X seconds but wont affect next summoned players.
Maybe ‘hasEffect’ for players instead of?
hero.play("switch")
switches lanes 1 and 2, so whatever is on lane 1 is on lane 2 and whatever is on lane 2 is on lane 1
oh ok thanks (20 chracter)
How do you make your monsters big? where are the documentations?
Switch is there; Do you mean goliath?
There is a button “HINTS” - click it and turn pages.
Maybe incorporate a command along the lines of
hero.canSummon('big');
or something like that.
I know I can always do like an array of my units by type but thats large and clunky, and most importantly, would make me unable to do my 30 line challenge.
Its a good idea, maybe something better as “nextUnit(“big”)” and you get parameters or a rank or null if can’t summon
Can you add a 30 minute cooldown or something to submitting?
Most of the fights are from EthanChen2…
No, it won’t work. Please stop writing “how to do something” here, especially if its wrong.
Hint: findByType returns ALL players of the same type.
Can you please make summon
instant, but so it has 1 second cooldown, because while my hero summons it can’t do anything. Or is there a way to run my code while hero summons players?
Huh? Instant? So you can summon 15 units in 15 frames? Nope, that’s the point of the game – you pay with your time for players and abilities.
No, it would have a 1 second cooldown so you wouldn’t be able to use it for a second
Why do I lose here, it’s a tie, he never scores, watch it carefully…
In this case there is just a “coin” decides who wins. Going to add some complex logic for such case how to make “coin” more fair.
Also, I lose against Learned on the ogres team, but win on the humans team, is there some sort of mirroring bug?
I see the same results if I swap teams between you and Learned.
We explained about the topic “I see Loss in the history but when I fight I win” many times – players changes their code really often.
Like, suuuuuper often. Which is a great thing about CoCo. We are always looking for ways to improve.