I think “hot” and “goliath” is most OverPowered
I can see that by how you beat me lol
I need to sleep now. It is 11:31 pm. Try and beat me when I am sleeping LOL
I use hot, goliath, and boost on “big”
same too (20 character)
Oh, seriously? I already shown you that the results are symmetrical and tried the explain about “Loss” in past. I just give up.
My brain no understand sentence.
Yes, I know. Just wanted to see how both sides work
Hey, everyone, we’re going to do a rundown of units, alright lets get it.
Just a note: some abilities like goliath will alter the health of a unit, so may make some changes to the rundown provided here.
THREAT - this is your average munchkin unit that you’ll see. They have 10 hitpoints and can shoot from the two point line as an average. Moves at an average speed. A filler unit at best.
Specs on survivability
Dies on contact with another ‘threat’ unit
Dies after two hits with a ‘big’ unit
Dies on contact with a ‘driver’ unit
Dies on contact with a ‘charger’ unit
CHARGER - This is your ogre. They have 10 hitpoints and can only do layups. They move relatively slowly, so you might want to put these guys out first to clear the way for your other units. Another filler unit. Probably the worst unit there is. Only use if you are in desperate need of more units.
Specs on survivability
Dies on contact with a ‘threat’ unit
Dies on contact with a ‘charger’ unit
Dies after two hits from a ‘big’ unit
Dies on contact with a ‘driver’ unit.
SNIPER - This is your mage guy. This guy has 4 hp. and can shoot from the three point line. He has a higher than average speed, so this can make him very effective for point generation. But he is very weak and will likely die on contact with any opponent.
Specs on survivability
Dies on contact with ‘threat’ unit
Dies on contact with ‘charger’ unit
Dies on contact with ‘driver’ unit
Dies on contact with ‘big’ unit
Dies on contact with ‘sniper’
DRIVER - Possibly one of the best units in the game. This unit is ridiculously fast, has 6 hitpoints, and can shoot two-pointers. This is the unit to use when the there are no more units in a line, and when combined with the ‘hot’ ability, you can get points very quickly.
Specs on survivability
Kills ‘sniper’ on contact
Dies on contact with ‘threat’ unit
Dies on contact with ‘charger’
Dies on contact with ‘big’
Dies on contact with ‘driver’
This is not a complete list. Please feel free to put in the BIG units stats.
A great strategy is to when there are no players on a lane, summon a driver and use hot and boost abilities on it
in my opinion the Sniper is the worst unit
A good way to use the press play is to use it when you want to use quicksand on a lane, but are unable to do it. The press play can stall the enemies in the lane long enough for you to be able to use quicksand.
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("boost", 0)
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
def quicksand():
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
if hero.isReady("quicksand"):
if len(et1) >= 2:
hero.play("quicksand", 1)
if hero.isReady("press"):
hero.play("press", 2)
elif len(et2) >= 2:
hero.play("quicksand", 2)
if hero.isReady("press"):
hero.play("press", 1)
elif len(et0) >= 2:
hero.play("quicksand", 0)
while True:
quicksand()
if et0:
hero.summon("big", 0)
hero.summon("threat", 0)
hero.summon("driver", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
if et1:
hero.summon("big", 1)
hero.summon("threat", 1)
hero.summon("driver", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2:
hero.summon("big", 2)
hero.summon("threat", 2)
hero.summon("driver", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
if et0 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
if et1 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
quicksand()
i think it is to weak, do you have any plan for power up? pls :(((
you can use {“switch”}to power-up your code
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("boost", 0)
et11 = hero.findPlayers(1)
et00 = hero.findPlayers(0)
et22 = hero.findPlayers(2)
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
def quicksand():
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
if hero.isReady("quicksand"):
if len(et11) >= 2:
hero.play("quicksand", 1)
if hero.isReady("press"):
hero.play("press", 2)
elif len(et22) >= 2:
hero.play("quicksand", 2)
if hero.isReady("press"):
hero.play("press", 1)
elif len(et00) >= 2:
hero.play("quicksand", 0)
while True:
quicksand()
if et0:
hero.summon("big", 0)
hero.summon("threat", 0)
hero.summon("driver", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
if et1:
hero.summon("big", 1)
hero.summon("threat", 1)
hero.summon("driver", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2:
hero.summon("big", 2)
hero.summon("threat", 2)
hero.summon("driver", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
if et0 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("switch", 0)
if et1 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
hero.play("switch", 0)
quicksand()
#I remixed@thai's code
Note: everyone can copy this code
slap the strong unit on another lane, done
This is the new code that I have remixed from @thai and @Helper_Knight ,
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.summon("charger", 1)
hero.summon("driver", 1)
hero.summon("threat", 2)
hero.summon("threat", 2)
hero.summon("sniper", 2)
hero.play("boost", 2)
hero.play("press", 2)
hero.play("hot", 2)
et11 = hero.findPlayers(1)
et00 = hero.findPlayers(0)
et22 = hero.findPlayers(2)
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
def quicksand():
et1 = hero.findTheirPlayers(1)
et0 = hero.findTheirPlayers(0)
et2 = hero.findTheirPlayers(2)
if hero.isReady("quicksand"):
if len(et11) >= 2:
hero.play("quicksand", 1)
if hero.isReady("press"):
hero.play("press", 2)
elif len(et22) >= 2:
hero.play("quicksand", 2)
if hero.isReady("press"):
hero.play("press", 1)
elif len(et00) >= 2:
hero.play("quicksand", 0)
while True:
quicksand()
hero.play("hot", 0)
if et0:
hero.summon("big", 0)
hero.summon("threat", 0)
hero.summon("driver", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("press", 0)
hero.play("hot", 1)
if et1:
hero.summon("threat", 1)
hero.summon("big", 1)
hero.play("press", 1)
hero.summon("driver", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
hero.play("hot", 2)
if et2:
hero.summon("big", 2)
hero.summon("threat", 2)
hero.summon("driver", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
hero.play("press", 2)
if et0 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 0)
hero.play("hot", 0)
hero.play("goliath", 0)
hero.play("switch", 0)
if et1 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 1)
hero.play("hot", 1)
hero.play("goliath", 1)
if et2 and hero.isReady("hot") and hero.isReady("goliath"):
hero.summon("big", 2)
hero.play("hot", 2)
hero.play("goliath", 2)
hero.play("switch", 0)
quicksand()
#I remixed@thai's code and @Helper_Knight's code
But I think this is not enough. Can anyone help me with this code? Thanks