def summon_units(type, lane, count=1):
for _ in range(count):
hero.summon(type, lane)
def play_if_ready(play_name, lane):
if hero.isReady(play_name):
hero.play(play_name, lane)
def quicksand():
et11 = hero.findPlayers(1)
et22 = hero.findPlayers(2)
et00 = hero.findPlayers(0)
if hero.isReady("quicksand"):
if len(et11) >= 2:
play_if_ready("quicksand", 1)
play_if_ready("press", 2)
elif len(et22) >= 2:
play_if_ready("quicksand", 2)
play_if_ready("press", 1)
elif len(et00) >= 2:
play_if_ready("quicksand", 0)
while True:
quicksand()
# Update enemy data once per iteration
et0 = hero.findTheirPlayers(0)
et1 = hero.findTheirPlayers(1)
et2 = hero.findTheirPlayers(2)
# Lane 0 actions
if et0:
summon_units("threat", 0, 2)
play_if_ready("boost", 0)
play_if_ready("hot", 0)
play_if_ready("goliath", 0)
# Lane 1 actions
if et1:
summon_units("charger", 1)
summon_units("driver", 1)
summon_units("threat", 1)
play_if_ready("boost", 1)
play_if_ready("hot", 1)
play_if_ready("goliath", 1)
# Lane 2 actions
if et2:
summon_units("charger", 2, 2)
summon_units("threat", 2)
play_if_ready("hot", 2)
play_if_ready("goliath", 2)
# Reinforcement strategy
for lane, enemies in enumerate([et0, et1, et2]):
if enemies and hero.isReady("hot") and hero.isReady("goliath"):
summon_units("big", lane)
play_if_ready("hot", lane)
play_if_ready("boost", lane)
play_if_ready("goliath", lane)
Need some help, actuallyâŚ