Hi everyone, first post here. Sorry, it will be a mess.
So far I really like the game and my sister (who is 10 years old) seems to enjoy it as well.
I have been coding in Lua as a hobby for about 3 years now and I tried to get my sis into trying it as well, but we didn’t really get anywhere with Minecraft and OpenComputers, which is a bit user-unfriendly and arcane for a complete beginner.
This game is quite the contrary. It is engaging, fun and easy to grasp.
But instead of listing everything that works, I want to focus on a few things that don’t work that well.
The Yellow Arrow of Annoyance
- way too big (at least on 1024x768 screen)
- glowing/pulsing UI elements could do the work just fine
- the most annoying was when it pointed at the editor from below and blocked out the reference
White fadeout in main window
- blocks view unnecessarily
- alternative: switch the shape/color of the timeline knob-thingy
- exits full screen
- not sure if there is a workaround besides clicking outside of the active area
Tips coming up waaay too often
- my sis was well aware that she mis-spelled the enemy’s name and was in the middle of correcting it, but no matter how often she closed the help notification, it kept coming up after every keystroke
- soluton: use a timer to see if the user has stopped writing and only activate these pop-ups then
- compile errors are fine, but
Plleeease add translated compile error support
- obviously, L18N reasons too, but
- also make them more understandable for beginners (although the tips kind of do the same thing, but they seem to be level specific and general for any error)
- I have already joined the Hungarian diplomat team and I’d be happy to help with the Lua part
- not very readable on our screen, I know it’s a terrible CRT from the 90’s, but still
- sizable fonts would be a good solution
- not really a big issue, but it’s still there in full-screen mode, even though I can’t scroll anywhere
- no, there is no tiny gap, as both arrows are gray, indicating that there really is nowhere to scroll
- not sure if it comes up later as a source for bonuses, so I’m just putting it here
- obviously, it is different for each language, but that would also make it more interesting as different rewards for different solutions in different languages increases replayability and encourages learning
That’s all just based on first impressions gathered on the first 5 or so levels, but most of them affect the whole game in some minor way.
Anyways, thank you all the devs, artists, translators and everyone who contributes to this!
I’ll try and do my part as well.
Things that I liked, just to even things out:
- items unlocking methods
- direct and non-direct combat
- there seems to be stealth involved
- freemium is not ruining it
- OPEN SOURCE! (this reminds me, there could be a Git tutorial for high level players, idk if this is a thing)