The Helm allows Hades to melt into shadows and pass through walls. While wearing it he cannot be touched, seen, or heard, and he can radiate fear so intense that it can easily drive a person insane or stop their heart.
i did not do the fear part to make it less op, but it CAN pass through walls
Fire: The Burning Ring. This ring heats up your attacks
Abilities: FieryDMG(target) Increases DMG of target by 25%, but the extra DMG is only dealt 2 secs later due to burn. Cooldown: 10 secs Lasts: 5 secs
Water: Water Dispenser Ring. This ring keeps you hydrated
Abilities: drinkingWater(target) Gives a target water. Increases target’s speed by 10%, DMG by 10% and adds 250 health. Cooldown: 10 secs Lasts 5 secs
Earth: Earth Barricade Ring. Harness the power of the earth to form barricades.
Abilities: barricade(x,y) makes a barricade with the center point x,y the size of 4 fences in a square. indestructible, lasts 5 secs, cooldown 10 secs
Air: Helpful Wind Ring. Speed boost!
Abilities: WindBoost() Boosts allies by 30% and enemies by 5%. Cooldown: 10 secs Lasts 5 secs
Ranger weapon
Manuballista. Extremely high damage but very slow. Fires once per 2 seconds
Dmg: 196 DPS: 98 Cost: 3000💎
Abilities: Powerup(): Fires two arrows on one target. Cooldown:10 secs
Range: 40m
Passive ability: Windstorm only slows the Manuballista missile down by 30% but does not repel it.
Ring of the sworn:
–Abilties:
----cloak(target) - invisible unless attacked (does not get revealed when attacking) cooldown: none duration: 0.25s cast-time: 0.1s range: 3m (if attacked while cloaked you can no longer use the ability until you repair the cloak)
----hideCloak(target) - stops being invisible and hides the cloak cooldown: none duration: none cast-time: 0.1s range: 3m
----repairCloak() - repairs the cloak if broken cooldown: 20s duration: none cast-time: 1s range: none
----detect(nearTarget) - returns true if there is a cloaked enemy within 10m of the target cooldown: 3s duration: 0.2s cast-time: 0.1s range: 20m
----pulse() - sacrifice 25% of your max hp to stun everyone (including allies) around you and increase move speed by 100% cooldown: 20s duration: 3s cast-time: 0.1s range: 10m
----celestialBoost() - sacrifice 75% of your max to make yourself invincible, increase your dmg by 300%, and boost move speed by 10 cooldown: 80s duration: 4s cast-time: 0.5s range: none
Dmg:52 DPS:104 Range: 30m
Abilities:
shadow ball attack: This staff fires black orbs instead of the normal red or blue(arenas), a cool colour change!
blind(target): spews a cloud of black smoke and makes the target (range: 20m)and its nearest ally(of the target), blind so it stumbles around for 4 seconds. Good for a hit and run attempt.
Cooldown: 11 secs
Portal gun. (Ranger weapon)
This portal gun have the ability to create portals to transport units instantaneously. Whether it is to escape from enemies, or lure them into a trap, this gun is the ideal solution!
Cost: 3950💎
Dmg: 60 DPS: 120 Range: 35m
Abiities:
Energy ball: This gun might be a ranger weapon, but it fires energy balls like the wizard weapons instead of the normal bullet. This travels at the speed of a bullet but is not AOE.
portal(bluePos, redPos): Fires a light blue energy ball(light blue so it won’t get confused with shaman attacks) at bluePos, then fires a red energy ball at redPos to create a two way portal. These energy balls will not get stopped by units but will be stopped by walls. If it hits a wall, the portal will spawn at the wall. The portal can be crossed by units of all teams. Takes 1 sec to fire up portal. Portal lives for 5 sec. Cooldown: 8 sec
Ring of Sleep.
Crafted by Hypnos himself, this ring grants the user the power of the god of sleep. It has the power to lure even the strongest enemies to a deep slumber, allowing you to damage the strongest opponents without any allied bloodshed.
Abilities:
sleep(target): Puts the target and all units five meters from him/her to a deep slumber for 6 seconds. Cooldown: 15 seconds.
Cost: 1000💎
Anti-decoy ring
Cost: 800💎
Decoys are annoying. This ring grants the ability to clear a target’s mind of any distractions. They will be focused on doing only what their programming tells them to.
Abilities:
focus(target) Causes the target and those five meters from them to ignore decoys, fake peasants, or any form of distraction for 5 seconds Cooldown: 10 seconds
The golden fleece (Armor for any type of hero)
This enchanted fleece does not grant too much protection, but nothing but divine intervention could surpass its healing abilities.
Health +300, regen: 65hp/s
Price: 1100💎
Rengoku (warriors)
The sword of flames, said to be lost for many centuries in the Ice Admiral’s castle.
DPS: 100
abilities:
burnEnemies() PASSIVE: when ever u hit an opponent, they are burned by 10% of the damage taken over 1 second
demonSlayer(pos): rush towards the specified location or right in front of the hero. The unit who gets hit by the hero will be hit three times and blasted back, dealing 100 damage per hit. cd: 30 seconds
cost: 20000
that is extremely op
Okar with earth ring could be healed fully in less than a minute and would make you invincible to all attacks as you can just combine that with regen spell and surpass all damage rates