i was thinking a string
I think “0, 1, 2, 3” or “1, 2, 3, 4” would be best, then you have to write less to compare
This was after I dashed when I was under the effect some of the gold items that make the player go faster. The snails can go too fast for the lava to spawn.
Another thing that I noticed is that if a snail collects a gold item while dashing, the gold item’s effect does not wear off.
Ha ha! I was wondering yesterday on one of matches – “why are they so fast”
Will check it thanks!
I haven’t decided if it’s a bug or a feature ![]()
I want to increase the speed of snails, but don’t want to increase the frame rate. Sigh, have to think about some algorithm to check medium cells (I’m lazy)
definitely not 1,2, 3, 4 – it’s not clear or readable.
That’s true, but some new people might get confused by the 0
Added ‘direction’ and ‘angle’
Checked it and looks like no problem, I think you just collect them too much, going to reduce the item bonus duration
ok, have added a lot of ifs, so now it should work better, or I broke the movement code at all ![]()
I suggest that properties be implemented for the items that identify their color. That way people can have a better idea of which items they should try and collect. This would also make it easier to implement the hero.fire() ability more often as it becomes impractical to use if the snail keeps going over the gold items and leaving lots of lava around.
use the property type, it can be ‘speed’, ‘cooldown’ or ‘heal’
Ok, thank you (20 chars).
can you add a clear ability that sends a blue fire ball that removes lava instead of ading it
Hmmm, lets me think. I like this ability, however it can be overpowered a little. ![]()
As an idea – what I add a way to use abilities in any direction? It can be a non-blocking method like ‘turn’ so you can turn, shoot and move where you want. Another way to add an optional. argument in any ability to choose the. direction for them (this one can make docs more complex for newbies).
Maybe make it decrease the lifespan of the lava instead of completely removing it
can you add the ability to tell if lava is yours or the enemy that would be vary helpful in making pathfinding code


