"Tundra Tower Cup" Bugs and Feedback

not really, it catches my attention since it isnt in the documentation and the guard.target is a protected property but monster.target is not, in colossus clash, the .target property is also protected, but more APIs certainly mean more possibilities, wondering why is it protected in the first place.

No problem. Added it to guards.

Well, I need to know has my guard or enemy guard effect ā€œhideā€ or ā€œhasteā€, or not.

Hi @SharkyCombat0 ,

Definitely not clones, those are our student accounts, and each codecs## is a different student.

Good luck for the Tundra Tower Cup :slight_smile:

The opponent was ā€œbut ur his snac >:)ā€




I won him on both sides

Doesnā€™t work. Guess someone fixed it ?

ā€œhideā€ is not an effect, just removing aggro and when the ability blocking cooldowns end (0.3s) then no effects.

Hello
I am sorry for the disturbance but I am not sure if there is supposed to be something on the warlocks.
image.
Is this an error to the appearance of the warlocks?
@Bryukh

I donā€™t see any problem there

Just their attack animation.

Hi! May I know what is the cutoff date and time (and time zone) for submitting the codes for the Tundra Tower Cup?

Thanks,

Can we have some way to schedule a function in python, without blocking the whole process? Generally, you could use some python libraries but imports donā€™t seem to work.

How quick is the warlockā€™s attack speed?
oh 5second cd and 3second special cd?(edited)

All units have the same cooldown, I think its 1 second.

Hmmm thatā€™s quite interesting since iā€™ve seen that sometimes the warlock is stuck in the attack animation for i can confidently say way more than 1 second( i donā€™t know if each unit has their own delay added to the constant cooldown between monsters or not)

Reply:

Animation, not delay/cooldown

Well probably they were saying that the warlock froze in that state for significantly longer than other units, hence thatā€™s why they took notice, if it was about animation, every other units have their own attack animation, however the warlock stayed in that state for long enough for them to notice it to not be so natural. (i think anyway)
edit: after seeing it more, if in range, the units will do their attack animation(and stay in it as long as they are in range for warlock and shamans), however in comparison with the shaman, the warlock has a much slower attackSpeed

Hi, is there a bug with the throwers, they become small.
Screenshot 2022-04-16 at 12.55.20 PM

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Hello, How am i able to change my towers if a new level arrives?