not really, it catches my attention since it isnt in the documentation and the guard.target
is a protected property but monster.target
is not, in colossus clash, the .target
property is also protected, but more APIs certainly mean more possibilities, wondering why is it protected in the first place.
No problem. Added it to guards.
Well, I need to know has my guard or enemy guard effect āhideā or āhasteā, or not.
Hi @SharkyCombat0 ,
Definitely not clones, those are our student accounts, and each codecs## is a different student.
Good luck for the Tundra Tower Cup
The opponent was ābut ur his snac >:)ā
Doesnāt work. Guess someone fixed it ?
āhideā is not an effect, just removing aggro and when the ability blocking cooldowns end (0.3s) then no effects.
Hello
I am sorry for the disturbance but I am not sure if there is supposed to be something on the warlocks.
.
Is this an error to the appearance of the warlocks?
@Bryukh
I donāt see any problem there
Just their attack animation.
Hi! May I know what is the cutoff date and time (and time zone) for submitting the codes for the Tundra Tower Cup?
Thanks,
Can we have some way to schedule a function in python, without blocking the whole process? Generally, you could use some python libraries but imports donāt seem to work.
How quick is the warlockās attack speed?
oh 5second cd and 3second special cd?(edited)
All units have the same cooldown, I think its 1 second.
Hmmm thatās quite interesting since iāve seen that sometimes the warlock is stuck in the attack animation for i can confidently say way more than 1 second( i donāt know if each unit has their own delay added to the constant cooldown between monsters or not)
Reply:
Animation, not delay/cooldown
Well probably they were saying that the warlock froze in that state for significantly longer than other units, hence thatās why they took notice, if it was about animation, every other units have their own attack animation, however the warlock stayed in that state for long enough for them to notice it to not be so natural. (i think anyway)
edit: after seeing it more, if in range, the units will do their attack animation(and stay in it as long as they are in range for warlock and shamans), however in comparison with the shaman, the warlock has a much slower attackSpeed
Hello, How am i able to change my towers if a new level arrives?