"Magma Mountain" Bugs and Feedback


I tried to change my code language to python (using codeLanguage=python), and my opponent started doing something strange, that’s not what he does (without codeLanguage he was beating me), also the code language doesn’t change.
Edit: I put & instead of ?, the language changed. However, this still makes my opponent to do something strange.

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One type of items had it. Added for the second type. Thanks.

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Wait, we can’t use this yet (I’m talking about the enemy bug), right?
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A bug I noticed:
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It says “86.09999…”

Also, it would be really cool if there was a way to find the lava. Or is it meant to be unpredictable?

Nope, those are available for you and for the opponent. You can find an opponent as hero.opponent (I haven’t included it in docs?)

Yes, I’m working to add lava map and sensors. It’s in the design, just late on implementation.

Oh, thanks. Need to add some rounding :slight_smile:

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Yeah, I think so. Thanks!

I need to research what happened. Thanks

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is it possible to add hero.distanceTo? if not its ok :slight_smile:

is there any way of knowing where the magma is? (the magma trail)

What Bryukh said

Added distanceTo. Thanks

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Added rounding to 0.01. Should not happen anymore

It would be really cool if there were some energy orbs that make the “snake” faster.

Ok, so I have a question. How to better to give the lava map:

  • as a 2d array where each cell is an integer coordinate so 68x80 grid;
  • as a 2d array where each cell is size of a lava/player (2x2) so 34x40

???

Why not, but only temporarily.

I think the second one is better.

Yeah, I think its so as you better understand where is you player. Thanks.
The lava map is more advanced tool, I’m going to add simpler tools for lava detection also

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