Questions about translating


#123

Technicaly there are two different levels: “Stilness in Motion” and “Javascript: Stillness in Motion”

Try the direct version. Maybe it’s cache issue.


#124

Technicaly there are two different levels: “Back to Back " and “Javascript: Back to Back” - and in this case is Javascript: Back to Back” translated …


#125

Maybe, because it was forked after translations.


#126

Not in i18n:

Level:
Query Confirmed


#127

Thanks. Added both of them.


#128

Not in i18n:

Code Comments:

Query Confirmed


#129

Yep, they are hard-coded in the sample code there. @Serg Could we move comments in “comments”? (yeah, I know).


#130

Not in i18n:

Level:
Clickthrough
Disappearing Act
Toggulation


#131

Ah, I see. Fixed, will be live with next deploy.


#132

Not in i18n:

Level:

Eventful Selectors
Sibling Rivalry
Binary Deployment

Intro:

The Trials
Goalkeeper

Code Comments:

Border Patrol

Achievement:

Bank Raid
Cursed Valley

Article :

Calling Methods
Directional Movement
Adding to an Array
Looping (While -True)
Code Limits
Directional Movement
Variables (simple)
Finding nearby Enemies
Attacking Units
Method Arguments
Strings
Looping over items in an array with while
Functions: Return


#133

cool(20 characters).


#134

Not in i18n:

Goal name:

Resource Valleys

Code Comments:
Deja Brew
Ogre Rugby


#135

Some i18n-missing: /level/identification-please


#137

I wrote a little text on how to translate the Articles which might be of help: How to translate Articles. This


#138

Level mad-maxer-gets-greedy lacks i18n information for the hints section.
Regards!


#139

Not in i18n:

Code Comments:
Hitman (Good job, agent 74, but Hitman is Agent 47)


#140

Thanks. added.

I know :slight_smile:


#141

Not in i18n:

Darkhopper
Throwing Fire
Behind the Darkness
Dizziness
Them Bones
Behavior Driven Development
Persistence Pays

Code Comments:
Gridmancer Redux