Technicaly there are two different levels: “Stilness in Motion” and “Javascript: Stillness in Motion”
Try the direct version. Maybe it’s cache issue.
Technicaly there are two different levels: “Stilness in Motion” and “Javascript: Stillness in Motion”
Try the direct version. Maybe it’s cache issue.
Technicaly there are two different levels: “Back to Back " and “Javascript: Back to Back” - and in this case is Javascript: Back to Back” translated …
Maybe, because it was forked after translations.
Not in i18n:
Level:
Query Confirmed
Thanks. Added both of them.
Not in i18n:
Code Comments:
Query Confirmed
Yep, they are hard-coded in the sample code there. @Serg Could we move comments in “comments”? (yeah, I know).
Not in i18n:
Level:
Clickthrough
Disappearing Act
Toggulation
Not in i18n:
Level:
Eventful Selectors
Sibling Rivalry
Binary Deployment
Intro:
The Trials
Goalkeeper
Code Comments:
Border Patrol
Achievement:
Bank Raid
Cursed Valley
Article :
Calling Methods
Directional Movement
Adding to an Array
Looping (While -True)
Code Limits
Directional Movement
Variables (simple)
Finding nearby Enemies
Attacking Units
Method Arguments
Strings
Looping over items in an array with while
Functions: Return
cool(20 characters).
Not in i18n:
Goal name:
Resource Valleys
Code Comments:
Deja Brew
Ogre Rugby
Some i18n-missing: /level/identification-please
I wrote a little text on how to translate the Articles which might be of help: How to translate Articles. This
Level mad-maxer-gets-greedy lacks i18n information for the hints section.
Regards!
Not in i18n:
Code Comments:
Hitman (Good job, agent 74, but Hitman is Agent 47)
Thanks. added.
I know
Not in i18n:
Darkhopper
Throwing Fire
Behind the Darkness
Dizziness
Them Bones
Behavior Driven Development
Persistence Pays
Code Comments:
Gridmancer Redux
pet
! It will follow you around until you give it an order.