Cuz bugs (probably)
I canât shoot hasteballs accurately. The x seems to be completely off.
- Fixed hasteball not being accurate
- Better visualization for robobombâs area
Robobomb still might have some issues, so if they still persist, let me know, thanks!
Fixed,
that shouldâve been 2 ( 1 for energy, 1 for mana ) at the start of the game,
Thanks!
hey @Venneth when the enemy come and kill his companion,the archer choose to escape
The robobomb situation seems to have been fixed in some instances but they still persist
Bro did the archer just hit a Michael Jackson
Hey @Venneth the projectiles sent out by the robot towers seem to have the ability to damage (and one shot) the collectors. I believe this wasnât intended because attackers arenât coded to go after collectors.
Smooth criminal looking ass
Hmm, that is definitely weird, will look into this, thanks!
Yep, they werenât mean to do that, will dive into that soon
Another issue: Collectors being directed to a specific {x,y} are not correctly flipped when running as Blue.
By how wrong? Is there a consistent offset between them? (Ex: off by V amount )
The X and Y coordinates should be both mirrored (if you send them to top from red, on blue, it will send to the bottom)
If there is any stuff/ gameplay aspect that isnât mirrored correctly ( X and Y ), feel free to let me know
A little confusion I can see is that since the spawn pedestal is both on the bottom on both sides, it might imply that the Y isnât mirrored as well, but X and Y are both mirrored
Ok I think I see the issue. It is the x in collector.x that is not flipped when Blue, which is why I had to do a 120 - x if using it.
Hmmm I found something that might fix the issue,
Feel free to report if its still happening
@Venneth Sometimes my collecters get caught in the crossfire and get killed by enemy projectiles.
Collectors now shouldnât collide with anything, let me know if its still happening