Yes. It is all about what you can do. Not what the opponent does.
Btw, I have been working on a more accurate shot, and I have come pretty close but with tinkering I think that I can hit any opponent from anywhere every time the cooldown is over.
The only problem is I canāt go farther than 4X the distance between the opponent and me. I canāt seem to find a better number than 4.
I think you are great, unlike me who can only stare at the screen in a daze
Thanks. I also think you are great. You and Skye have the best ai for following your opponents.
We come from different schools of thought, but if my programming skills were better I wouldnāt be writing this kind of stuff
I as well wish I had more skill when it comes to programming.
Hey, @Unholy_Maker, have you seen the major update that I added to my code?
No I didnāt .maybe later I will see itļ¼this is last week in my elementary school(I am in 11-14 because Iām 12)I want to get along with my classmates in this week
Oh. That is alright. But when you do let me know.
Iāll give you a hint. It has to do with the crystals.
the water gum? itāgood
Hey @Venneth, my waterGun goes right through fastfich. I donāt know how or why.
No. Collecting the items that are everywhere. Like the heal-battery and speed-battery and solar-battery.
My code does a pattern, but if there is an item within two blocks away, I will move to it and then return to the position that I left to get it.
oh it is cool! I can predict when the enemy will come to the place where I shoot arrows, and shoot arrows in advance
I have been trying to do that but I keep missing. I will get it eventually.
I also changed my overall strategy by the way.
The speed of the water gun may depend on the heroās speed
Well I can see where the opponent is and have the formula for the predicted pos.
predicted_opponent_x = hero.opponent.x + (hero.opponent.speed * distance_x)
predicted_opponent_y = hero.opponent.y + (hero.opponent.speed * distance_y)
But it doesnāt calculate correctly.