Topic for Solar Skirmish

Yes. It is all about what you can do. Not what the opponent does.

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Btw, I have been working on a more accurate shot, and I have come pretty close but with tinkering I think that I can hit any opponent from anywhere every time the cooldown is over.

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The only problem is I canā€™t go farther than 4X the distance between the opponent and me. I canā€™t seem to find a better number than 4.

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I think you are great, unlike me who can only stare at the screen in a daze

Thanks. I also think you are great. You and Skye have the best ai for following your opponents.

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We come from different schools of thought, but if my programming skills were better I wouldnā€™t be writing this kind of stuff

I as well wish I had more skill when it comes to programming.

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Hey, @Unholy_Maker, have you seen the major update that I added to my code?

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No I didnā€™t .maybe later I will see itļ¼Œthis is last week in my elementary school(I am in 11-14 because Iā€™m 12)I want to get along with my classmates in this week

Oh. That is alright. But when you do let me know.

Iā€™ll give you a hint. It has to do with the crystals.

the water gum? itā€™good

Hey @Venneth, my waterGun goes right through fastfich. I donā€™t know how or why.

No. Collecting the items that are everywhere. Like the heal-battery and speed-battery and solar-battery.

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My code does a pattern, but if there is an item within two blocks away, I will move to it and then return to the position that I left to get it.

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oh it is cool! I can predict when the enemy will come to the place where I shoot arrows, and shoot arrows in advance
čž¢å¹•ę“·å–ē•«é¢ 2024-06-07 212729

I have been trying to do that but I keep missing. I will get it eventually.

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I also changed my overall strategy by the way.

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The speed of the water gun may depend on the heroā€™s speed

Well I can see where the opponent is and have the formula for the predicted pos.

predicted_opponent_x = hero.opponent.x + (hero.opponent.speed * distance_x)
predicted_opponent_y = hero.opponent.y + (hero.opponent.speed * distance_y)

But it doesnā€™t calculate correctly.

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